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©2019 Endeavor One, Inc.

all rights reserved

ABOUT US

 

Company Philosophy

At Endeavor One we believe in our products, our medium, our technology, and, most importantly, each other. We make great experiences because we choose to make them great.

We will continue to build a powerful team that supports and sustains each other as whole people.

We remain committed to creating and maintaining an environment that supports engagement, excitement, health, sustainability, and family.

Sherry Floyd: Co-founder

Chief Executive Officer

Entertainment Executive with 22 years spanning production, business and development in games, film and advertising. Responsible for building best in class teams who make award winning experiences.

Tom Doyle: Co-founder

Chief Creative Officer

AAA game industry veteran of 15 years and Principal Artist of two different multibillion dollar videogame franchises. Responsible for the creation of some of the most iconic art in gaming popular culture.

Mike Baldwin

Chief Technical Officer

Engineer with over 18 years of professional history developing AAA products for some of the game industries most well-known beloved franchises. Michael boasts 3 Bachelor degrees and a Master’s degree.

Peter Carlson

Design Director

21 years working at the intersection of bleeding-edge technology and Design creating for Hololens, virtual reality platforms and AAA games. Peter’s career has spanned engineering and design for some of the industries most sought after tech and IP.

Isaac Hannaford

Director of Art

Designing new worlds professionally since 2002. Contributing to teams and products ranging from Team Fortress 2, Halo 3, Halo: Reach and Destiny where he led teams and established primary visual languages, to working on films like Valerian where he designed a universe of vehicles and locations.

Cameron Pinard

Technical Art Director

Technical artist with over 12 years of experience on AAA franchises across multiple generations of hardware, including the Halo and Destiny series. Responsible for fostering cutting edge technical systems from inception to shipping, while supporting multiple content releases.

Louis Lu 

3D Art Lead

A passionate developer and problem solver with 23 years of experience around the globe in countries like Taiwan, China, Japan, and the United States. He has contributed to beloved AAA game franchises like God of War across all platforms.

Company Philosophy

At Endeavor One we believe in our products, our medium, our technology, and, most importantly, each other. We make great experiences because we choose to make them great.

We will continue to build a powerful team that supports and sustains each other as whole people.

We remain committed to creating and maintaining an environment that supports engagement, excitement, health, sustainability, and family.

Sherry Floyd: Co-founder

Chief Executive Officer

Entertainment Executive with 22 years spanning production, business and development in games, film and advertising. Responsible for building best in class teams who make award winning experiences.

Tom Doyle: Co-founder

Chief Creative Officer

AAA game industry veteran of 15 years and Principal Artist of two different multibillion dollar videogame franchises. Responsible for the creation of some of the most iconic art in gaming popular culture.

Mike Baldwin

Chief Technical Officer

Engineer with over 18 years of professional history developing AAA products for some of the game industries most well-known beloved franchises. Michael boasts 3 Bachelor degrees and a Master’s degree.

Peter Carlson

Design Director

21 years working at the intersection of bleeding-edge technology and Design creating for Hololens, virtual reality platforms and AAA games. Peter’s career has spanned engineering and design for some of the industries most sought after tech and IP.

Isaac Hannaford

Director of Art

Designing new worlds professionally since 2002. Contributing to teams and products ranging from Team Fortress 2, Halo 3, Halo: Reach and Destiny where he led teams and established primary visual languages, to working on films like Valerian where he designed a universe of vehicles and locations.

Cameron Pinard

Technical Art Director

Technical artist with over 12 years of experience on AAA franchises across multiple generations of hardware, including the Halo and Destiny series. Responsible for fostering cutting edge technical systems from inception to shipping, while supporting multiple content releases.

Louis Lu 

3D Art Lead

A passionate developer and problem solver with 23 years of experience around the globe in countries like Taiwan, China, Japan, and the United States. He has contributed to beloved AAA game franchises like God of War across all platforms.

About Us + Company Philosophy

Endeavor One is a Seattle-based company founded in 2014 by a close-knit team of AAA game developers who have worked together for over a decade. As lifetime fans of the industry we’ve helped build, we’ve been on the forefront of the VR movement, experimenting with it as a tool to fulfill the ultimate potential games have to offer: transporting players to other worlds that will excite, engage and impact them, leaving them feeling accomplished and hungry for more.

 

At Endeavor One, we believe in our products, our medium, our technology, and, most importantly, each other. We will continue to build a powerful team that supports and sustains each other as whole people. We remain committed to creating and maintaining an environment that supports engagement, excitement, health, sustainability, and family.

Sherry Floyd: Co-founder

Chief Executive Officer

Entertainment Executive with 22 years spanning production, business and development in games, film and advertising. Responsible for building best in class teams who make award winning experiences.

Tom Doyle: Co-founder

Chief Creative Officer

AAA game industry veteran of 15 years and Principal Artist of two different multibillion dollar videogame franchises. Responsible for the creation of some of the most iconic art in gaming popular culture.

Mike Baldwin

Chief Technical Officer

Engineer with over 18 years of professional history developing AAA products for some of the game industries most well-known beloved franchises. Michael boasts 3 Bachelor degrees and a Master’s degree.

Peter Carlson

Design Director

21 years working at the intersection of bleeding-edge technology and Design creating for Hololens, virtual reality platforms and AAA games. Peter’s career has spanned engineering and design for some of the industries most sought after tech and IP.

Isaac Hannaford

Director of Art

Designing new worlds professionally since 2002. Contributing to teams and products ranging from Team Fortress 2, Halo 3, Halo: Reach and Destiny where he led teams and established primary visual languages, to working on films like Valerian where he designed a universe of vehicles and locations.

Cameron Pinard

Technical Art Director

Technical artist with over 12 years of experience on AAA franchises across multiple generations of hardware, including the Halo and Destiny series. Responsible for fostering cutting edge technical systems from inception to shipping, while supporting multiple content releases.

Chandra Foxglove

Technical Director

Chandra has been developing games professionally for over 15 years, wearing whatever hat he can find to get the job done. He also enjoys propelling himself down mountains at high velocities.

Tim Williams

World Design Director

With over 18 years in the AAA sphere, Tim has designed iconic worlds and activities in the Halo and Destiny universes. At Endeavor One he brings his broad development knowledge to create exceptional player experiences. 

Louis Lu 

3D Art Lead

A passionate developer and problem solver with 23 years of experience around the globe in countries like Taiwan, China, Japan, and the United States. He has contributed to beloved AAA game franchises like God of War across all platforms.

Pat Jandro

Lead Animator

Pat is a world travelled storyteller, entertainer, and educator who uses his wide range of experiences to drive him professionally. With 11+ years of developing AAA experiences for the Halo and Destiny games under his belt, Pat’s work has been entertaining millions and is responsible for some of the most iconic cinematic moments in both franchises’ history.

Emily Gitelman

Associate Producer

Emily brings a varied background of production, marketing, and community management with nearly a decade of experience in the game and tech industries. She has worked on games such as Shadowrun: Hong Kong and BATTLETECH, as well as launching noted Twitch network Hyper RPG.